#include "core/slang-basic.h" #include "gfx-test-util.h" #include "gfx-util/shader-cursor.h" #include "slang-gfx.h" #include "unit-test/slang-unit-test.h" using namespace gfx; namespace gfx_test { void sharedBufferTestImpl(IDevice* srcDevice, IDevice* dstDevice, UnitTestContext* context) { // Create a shareable buffer using srcDevice, get its handle, then create a buffer using the // handle using dstDevice. Read back the buffer and check that its contents are correct. const int numberCount = 4; float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; IBufferResource::Desc bufferDesc = {}; bufferDesc.sizeInBytes = numberCount * sizeof(float); bufferDesc.format = gfx::Format::Unknown; bufferDesc.elementSize = sizeof(float); bufferDesc.allowedStates = ResourceStateSet( ResourceState::ShaderResource, ResourceState::UnorderedAccess, ResourceState::CopyDestination, ResourceState::CopySource); bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; bufferDesc.isShared = true; ComPtr srcBuffer; GFX_CHECK_CALL_ABORT( srcDevice->createBufferResource(bufferDesc, (void*)initialData, srcBuffer.writeRef())); InteropHandle sharedHandle; GFX_CHECK_CALL_ABORT(srcBuffer->getSharedHandle(&sharedHandle)); ComPtr dstBuffer; GFX_CHECK_CALL_ABORT( dstDevice->createBufferFromSharedHandle(sharedHandle, bufferDesc, dstBuffer.writeRef())); // Reading back the buffer from srcDevice to make sure it's been filled in before reading // anything back from dstDevice // TODO: Implement actual synchronization (and not this hacky solution) compareComputeResult(srcDevice, srcBuffer, Slang::makeArray(0.0f, 1.0f, 2.0f, 3.0f)); InteropHandle testHandle; GFX_CHECK_CALL_ABORT(dstBuffer->getNativeResourceHandle(&testHandle)); IBufferResource::Desc* testDesc = dstBuffer->getDesc(); SLANG_CHECK(testDesc->elementSize == sizeof(float)); SLANG_CHECK(testDesc->sizeInBytes == numberCount * sizeof(float)); compareComputeResult(dstDevice, dstBuffer, Slang::makeArray(0.0f, 1.0f, 2.0f, 3.0f)); // Check that dstBuffer can be successfully used in a compute dispatch using dstDevice. Slang::ComPtr transientHeap; ITransientResourceHeap::Desc transientHeapDesc = {}; transientHeapDesc.constantBufferSize = 4096; GFX_CHECK_CALL_ABORT( dstDevice->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadComputeProgram( dstDevice, shaderProgram, "compute-trivial", "computeMain", slangReflection)); ComputePipelineStateDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT( dstDevice->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); ComPtr bufferView; IResourceView::Desc viewDesc = {}; viewDesc.type = IResourceView::Type::UnorderedAccess; viewDesc.format = Format::Unknown; GFX_CHECK_CALL_ABORT( dstDevice->createBufferView(dstBuffer, nullptr, viewDesc, bufferView.writeRef())); { ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; auto queue = dstDevice->createCommandQueue(queueDesc); auto commandBuffer = transientHeap->createCommandBuffer(); auto encoder = commandBuffer->encodeComputeCommands(); auto rootObject = encoder->bindPipeline(pipelineState); ShaderCursor rootCursor(rootObject); // Bind buffer view to the entry point. rootCursor.getPath("buffer").setResource(bufferView); encoder->dispatchCompute(1, 1, 1); encoder->endEncoding(); commandBuffer->close(); queue->executeCommandBuffer(commandBuffer); queue->waitOnHost(); } compareComputeResult(dstDevice, dstBuffer, Slang::makeArray(1.0f, 2.0f, 3.0f, 4.0f)); } void sharedBufferTestAPI( UnitTestContext* context, Slang::RenderApiFlag::Enum srcApi, Slang::RenderApiFlag::Enum dstApi) { auto srcDevice = createTestingDevice(context, srcApi); auto dstDevice = createTestingDevice(context, dstApi); if (!srcDevice || !dstDevice) { SLANG_IGNORE_TEST; } sharedBufferTestImpl(srcDevice, dstDevice, context); } #if SLANG_WIN64 SLANG_UNIT_TEST(sharedBufferD3D12ToCUDA) { sharedBufferTestAPI(unitTestContext, Slang::RenderApiFlag::D3D12, Slang::RenderApiFlag::CUDA); } SLANG_UNIT_TEST(sharedBufferVulkanToCUDA) { sharedBufferTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan, Slang::RenderApiFlag::CUDA); } #endif } // namespace gfx_test