// sampler-array.slang // Test sampler array parameters. struct S1 { Texture2D tex[32]; SamplerState samplers[32]; float data; float test(int i) { return tex[i].SampleLevel(samplers[i], float2(0.0, 0.0), 0.0).x + data; } } struct S0 { float data; RaytracingAccelerationStructure acc; ParameterBlock s; } ParameterBlock g; RWStructuredBuffer buffer; [shader("compute")] [numthreads(1,1,1)] void computeMain( uint3 sv_dispatchThreadID : SV_DispatchThreadID) { buffer[0] = g.data * g.s.test(sv_dispatchThreadID.x); }