// Duplicated: This test is identical to slang-rhi\tests\test-sampler-array.cpp #include "core/slang-basic.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; namespace gfx_test { static ComPtr createBuffer(IDevice* device, uint32_t content) { ComPtr buffer; BufferDesc bufferDesc = {}; bufferDesc.size = sizeof(uint32_t); bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; GFX_CHECK_CALL_ABORT(device->createBuffer(bufferDesc, (void*)&content, buffer.writeRef())); return buffer; } void samplerArrayTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT( loadComputeProgram(device, shaderProgram, "sampler-array", "computeMain", slangReflection)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipeline; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipeline.writeRef())); Slang::List> samplers; ComPtr texture; ComPtr buffer = createBuffer(device, 0); { TextureDesc textureDesc = {}; textureDesc.type = TextureType::Texture2D; textureDesc.format = Format::RGBA8Unorm; textureDesc.size.width = 2; textureDesc.size.height = 2; textureDesc.size.depth = 1; textureDesc.mipCount = 2; textureDesc.memoryType = MemoryType::DeviceLocal; textureDesc.usage = TextureUsage::ShaderResource | TextureUsage::CopyDestination; textureDesc.defaultState = ResourceState::ShaderResource; uint32_t data[] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF}; SubresourceData subResourceData[2] = {{data, 8, 16}, {data, 8, 16}}; GFX_CHECK_CALL_ABORT( device->createTexture(textureDesc, subResourceData, texture.writeRef())); } for (uint32_t i = 0; i < 32; i++) { SamplerDesc desc = {}; ComPtr sampler; GFX_CHECK_CALL_ABORT(device->createSampler(desc, sampler.writeRef())); samplers.add(sampler); } ComPtr rootObject; device->createRootShaderObject(shaderProgram, rootObject.writeRef()); ComPtr g; device->createShaderObject( slangReflection->findTypeByName("S0"), ShaderObjectContainerType::None, g.writeRef()); ComPtr s1; device->createShaderObject( slangReflection->findTypeByName("S1"), ShaderObjectContainerType::None, s1.writeRef()); { auto cursor = ShaderCursor(s1); for (uint32_t i = 0; i < 32; i++) { cursor["samplers"][i].setBinding(Binding(samplers[i])); cursor["tex"][i].setBinding(Binding(texture)); } cursor["data"].setData(1.0f); } s1->finalize(); { auto cursor = ShaderCursor(g); cursor["s"].setObject(s1); cursor["data"].setData(2.0f); } { auto cursor = ShaderCursor(rootObject); cursor["g"].setObject(g); cursor["buffer"].setBinding(Binding(buffer)); } g->finalize(); { auto queue = device->getQueue(QueueType::Graphics); auto commandEncoder = queue->createCommandEncoder(); auto passEncoder = commandEncoder->beginComputePass(); auto rootObject = passEncoder->bindPipeline(pipeline); auto cursor = ShaderCursor(rootObject); cursor["g"].setObject(g); cursor["buffer"].setBinding(buffer); passEncoder->dispatchCompute(1, 1, 1); passEncoder->end(); queue->submit(commandEncoder->finish()); queue->waitOnHost(); } compareComputeResult(device, buffer, std::array{4.0f}); } SLANG_UNIT_TEST(samplerArrayVulkan) { runTestImpl(samplerArrayTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test