#if 0 // Duplicated: This test is identical to slang-rhi\tests\test-mutable-shader-object.cpp // TODO: This test failed // The result buffer is still {0.0f, 1.0f, 2.0f, 3.0f}. Not incremented by the shader #include "core/slang-basic.h" #include "gfx-test-util.h" #include "unit-test/slang-unit-test.h" #include #include using namespace rhi; namespace gfx_test { void mutableRootShaderObjectTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadComputeProgram( device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr computePipeline; GFX_CHECK_CALL_ABORT( device->createComputePipeline(pipelineDesc, computePipeline.writeRef())); float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; const int numberCount = SLANG_COUNT_OF(initialData); BufferDesc bufferDesc = {}; bufferDesc.size = sizeof(initialData); bufferDesc.format = Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::UnorderedAccess | BufferUsage::ShaderResource | BufferUsage::CopySource | BufferUsage::CopyDestination; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); ComPtr rootObject; device->createRootShaderObject(shaderProgram, rootObject.writeRef()); auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); slang::TypeReflection* addTransformerType = slangReflection->findTypeByName("AddTransformer"); ComPtr transformer; GFX_CHECK_CALL_ABORT(device->createShaderObject( addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); entryPointCursor.getPath("transformer").setObject(transformer); // Set the `c` field of the `AddTransformer`. float c = 1.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); { auto queue = device->getQueue(QueueType::Graphics); auto commandEncoder = queue->createCommandEncoder(); { auto encoder = commandEncoder->beginComputePass(); encoder->bindPipeline(computePipeline, rootObject); encoder->dispatchCompute(1, 1, 1); encoder->end(); } // Set buffer state to ensure writes are visible commandEncoder->setBufferState(numbersBuffer, ResourceState::UnorderedAccess); // Mutate `transformer` object and run again. c = 2.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); { auto encoder = commandEncoder->beginComputePass(); encoder->bindPipeline(computePipeline, rootObject); encoder->dispatchCompute(1, 1, 1); encoder->end(); } queue->submit(commandEncoder->finish()); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{3.0f, 4.0f, 5.0f, 6.0f}); } SLANG_UNIT_TEST(mutableRootShaderObjectD3D12) { runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, DeviceType::D3D12, {}); } /*SLANG_UNIT_TEST(mutableRootShaderObjectVulkan) { runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, DeviceType::Vulkan, {}); }*/ } // namespace gfx_test #endif