#include "tools/unit-test/slang-unit-test.h" #include "slang-gfx.h" #include "gfx-test-util.h" #include "tools/gfx-util/shader-cursor.h" #include "source/core/slang-basic.h" using namespace gfx; namespace gfx_test { void mutableRootShaderObjectTestImpl(IDevice* device, UnitTestContext* context) { Slang::ComPtr transientHeap; ITransientResourceHeap::Desc transientHeapDesc = {}; transientHeapDesc.constantBufferSize = 4096; GFX_CHECK_CALL_ABORT( device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection)); ComputePipelineStateDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT( device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f }; const int numberCount = SLANG_COUNT_OF(initialData); IBufferResource::Desc bufferDesc = {}; bufferDesc.sizeInBytes = sizeof(initialData); bufferDesc.format = gfx::Format::Unknown; bufferDesc.elementSize = sizeof(float); bufferDesc.allowedStates = ResourceStateSet( ResourceState::ShaderResource, ResourceState::UnorderedAccess, ResourceState::CopyDestination, ResourceState::CopySource); bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT(device->createBufferResource( bufferDesc, (void*)initialData, numbersBuffer.writeRef())); ComPtr bufferView; IResourceView::Desc viewDesc = {}; viewDesc.type = IResourceView::Type::UnorderedAccess; viewDesc.format = Format::Unknown; GFX_CHECK_CALL_ABORT(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef())); ComPtr rootObject; device->createMutableRootShaderObject(shaderProgram, rootObject.writeRef()); auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); entryPointCursor.getPath("buffer").setResource(bufferView); slang::TypeReflection* addTransformerType = slangReflection->findTypeByName("AddTransformer"); ComPtr transformer; GFX_CHECK_CALL_ABORT(device->createMutableShaderObject( addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); entryPointCursor.getPath("transformer").setObject(transformer); // Set the `c` field of the `AddTransformer`. float c = 1.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); { ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; auto queue = device->createCommandQueue(queueDesc); auto commandBuffer = transientHeap->createCommandBuffer(); { auto encoder = commandBuffer->encodeComputeCommands(); auto root = encoder->bindPipeline(pipelineState); root->copyFrom(rootObject, transientHeap); encoder->dispatchCompute(1, 1, 1); encoder->endEncoding(); } auto barrierEncoder = commandBuffer->encodeResourceCommands(); barrierEncoder->bufferBarrier(1, numbersBuffer.readRef(), ResourceState::UnorderedAccess, ResourceState::UnorderedAccess); barrierEncoder->endEncoding(); // Mutate `transformer` object and run again. c = 2.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); { auto encoder = commandBuffer->encodeComputeCommands(); auto root = encoder->bindPipeline(pipelineState); root->copyFrom(rootObject, transientHeap); encoder->dispatchCompute(1, 1, 1); encoder->endEncoding(); } commandBuffer->close(); queue->executeCommandBuffer(commandBuffer); queue->waitOnHost(); } compareComputeResult( device, numbersBuffer, Slang::makeArray(3.0f, 4.0f, 5.0f, 6.0f)); } SLANG_UNIT_TEST(mutableRootShaderObjectD3D12) { runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); } SLANG_UNIT_TEST(mutableRootShaderObjectVulkan) { runTestImpl(mutableRootShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); } }