#if 0 // Duplicated: This test is identical to slang-rhi\tests\test-precompiled-module-cache.cpp // TODO_TESTING port #include "core/slang-basic.h" #include "core/slang-blob.h" #include "core/slang-io.h" #include "core/slang-memory-file-system.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; namespace gfx_test { // Test that mixing precompiled and non-precompiled modules is working. static Slang::Result precompileProgram( rhi::IDevice* device, ISlangMutableFileSystem* fileSys, const char* shaderModuleName, PrecompilationMode precompilationMode) { Slang::ComPtr slangSession; SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); slang::SessionDesc sessionDesc = {}; auto searchPaths = getSlangSearchPaths(); sessionDesc.searchPathCount = searchPaths.getCount(); sessionDesc.searchPaths = searchPaths.getBuffer(); auto globalSession = slangSession->getGlobalSession(); globalSession->createSession(sessionDesc, slangSession.writeRef()); slang::IModule* module; { Slang::ComPtr diagnosticsBlob; module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); } if (!module) return SLANG_FAIL; if (precompilationMode == PrecompilationMode::InternalLink || precompilationMode == PrecompilationMode::ExternalLink) { SlangCompileTarget target; switch (device->getInfo().deviceType) { case rhi::DeviceType::D3D12: target = SLANG_DXIL; break; case rhi::DeviceType::Vulkan: target = SLANG_SPIRV; break; default: return SLANG_FAIL; } ComPtr precompileService; if (module->queryInterface( slang::SLANG_UUID_IModulePrecompileService_Experimental, (void**)precompileService.writeRef()) == SLANG_OK) { Slang::ComPtr diagnosticsBlob; auto res = precompileService->precompileForTarget(target, diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(res); // compile a second time to check for driver bugs. diagnosticsBlob = nullptr; res = precompileService->precompileForTarget(target, diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(res); } } // Write loaded modules to file system. for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++) { auto module = slangSession->getLoadedModule(i); auto path = module->getFilePath(); if (path) { auto name = module->getName(); ComPtr outBlob; module->serialize(outBlob.writeRef()); fileSys->saveFileBlob((Slang::String(name) + ".slang-module").getBuffer(), outBlob); } } return SLANG_OK; } void precompiledModule2TestImplCommon( IDevice* device, UnitTestContext* context, PrecompilationMode precompilationMode) { // First, load and compile the slang source. ComPtr memoryFileSystem = ComPtr(new Slang::MemoryFileSystem()); ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(precompileProgram( device, memoryFileSystem.get(), "precompiled-module-imported", precompilationMode)); // Next, load the precompiled slang program. Slang::ComPtr slangSession; device->getSlangSession(slangSession.writeRef()); slang::SessionDesc sessionDesc = {}; sessionDesc.targetCount = 1; slang::TargetDesc targetDesc = {}; switch (device->getInfo().deviceType) { case rhi::DeviceType::D3D12: targetDesc.format = SLANG_DXIL; targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_6"); break; case rhi::DeviceType::Vulkan: targetDesc.format = SLANG_SPIRV; targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460"); break; } sessionDesc.targets = &targetDesc; sessionDesc.fileSystem = memoryFileSystem.get(); Slang::List options; slang::CompilerOptionEntry skipDownstreamLinkingOption; skipDownstreamLinkingOption.name = slang::CompilerOptionName::SkipDownstreamLinking; skipDownstreamLinkingOption.value.kind = slang::CompilerOptionValueKind::Int; skipDownstreamLinkingOption.value.intValue0 = precompilationMode == PrecompilationMode::ExternalLink; options.add(skipDownstreamLinkingOption); sessionDesc.compilerOptionEntries = options.getBuffer(); sessionDesc.compilerOptionEntryCount = options.getCount(); auto globalSession = slangSession->getGlobalSession(); globalSession->createSession(sessionDesc, slangSession.writeRef()); const char* moduleSrc = R"( import "precompiled-module-imported"; // Main entry-point. using namespace ns; [shader("compute")] [numthreads(4, 1, 1)] void computeMain( uint3 sv_dispatchThreadID : SV_DispatchThreadID, uniform RWStructuredBuffer buffer) { buffer[sv_dispatchThreadID.x] = helperFunc() + helperFunc1(); } )"; memoryFileSystem->saveFile("precompiled-module.slang", moduleSrc, strlen(moduleSrc)); GFX_CHECK_CALL_ABORT(loadComputeProgram( device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection, precompilationMode)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipeline = device->createComputePipeline(pipelineDesc); const int numberCount = 4; float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f}; BufferDesc bufferDesc = {}; bufferDesc.size = numberCount * sizeof(float); bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { auto queue = device->getQueue(QueueType::Graphics); auto commandBuffer = queue->createCommandEncoder(); auto encoder = commandBuffer->beginComputePass(); auto rootObject = encoder->bindPipeline(pipeline); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. // Bind buffer view to the entry point. entryPointCursor.getPath("buffer").setBinding(numbersBuffer); encoder->dispatchCompute(1, 1, 1); encoder->end(); queue->submit(commandBuffer->finish()); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{3.0f, 3.0f, 3.0f, 3.0f}); } void precompiledModule2TestImpl(IDevice* device, UnitTestContext* context) { precompiledModule2TestImplCommon(device, context, PrecompilationMode::SlangIR); } void precompiledTargetModule2InternalLinkTestImpl(IDevice* device, UnitTestContext* context) { precompiledModule2TestImplCommon(device, context, PrecompilationMode::InternalLink); } void precompiledTargetModule2ExternalLinkTestImpl(IDevice* device, UnitTestContext* context) { precompiledModule2TestImplCommon(device, context, PrecompilationMode::ExternalLink); } SLANG_UNIT_TEST(precompiledModule2D3D12) { runTestImpl(precompiledModule2TestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(precompiledTargetModuleInternalLink2D3D12) { runTestImpl( precompiledTargetModule2InternalLinkTestImpl, unitTestContext, DeviceType::D3D12); } /* // Unavailable on D3D12/DXIL currently SLANG_UNIT_TEST(precompiledTargetModuleExternalLink2D3D12) { runTestImpl(precompiledTargetModule2ExternalLinkTestImpl, unitTestContext, DeviceType::D3D12); } */ SLANG_UNIT_TEST(precompiledModule2Vulkan) { runTestImpl(precompiledModule2TestImpl, unitTestContext, DeviceType::Vulkan); } SLANG_UNIT_TEST(precompiledTargetModule2InternalLinkVulkan) { runTestImpl( precompiledTargetModule2InternalLinkTestImpl, unitTestContext, DeviceType::Vulkan); } SLANG_UNIT_TEST(precompiledTargetModule2ExternalLinkVulkan) { runTestImpl( precompiledTargetModule2ExternalLinkTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test #endif