#include "core/slang-basic.h" #include "gfx-test-util.h" #include "unit-test/slang-unit-test.h" #include #include using namespace rhi; namespace gfx_test { void mutableShaderObjectTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadComputeProgram( device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; const int numberCount = SLANG_COUNT_OF(initialData); BufferDesc bufferDesc = {}; bufferDesc.size = sizeof(initialData); bufferDesc.format = Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); { slang::TypeReflection* addTransformerType = slangReflection->findTypeByName("AddTransformer"); ComPtr transformer; GFX_CHECK_CALL_ABORT(device->createShaderObject( addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); // Set the `c` field of the `AddTransformer`. float c = 1.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); ComPtr queue; GFX_CHECK_CALL_ABORT(device->getQueue(QueueType::Graphics, queue.writeRef())); // Create root shader object ComPtr rootObject; GFX_CHECK_CALL_ABORT(device->createRootShaderObject(shaderProgram, rootObject.writeRef())); auto commandEncoder = queue->createCommandEncoder(); auto computeEncoder = commandEncoder->beginComputePass(); // Bind pipeline with our root object computeEncoder->bindPipeline(pipelineState, rootObject); auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); // Bind the transformer object to root object. entryPointCursor.getPath("transformer").setObject(transformer); computeEncoder->dispatchCompute(1, 1, 1); computeEncoder->end(); // Set buffer state to ensure writes are visible commandEncoder->setBufferState(numbersBuffer, ResourceState::UnorderedAccess); computeEncoder = commandEncoder->beginComputePass(); // Bind pipeline with our root object again computeEncoder->bindPipeline(pipelineState, rootObject); // Mutate `transformer` object and run again. c = 2.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); entryPointCursor.getPath("transformer").setObject(transformer); computeEncoder->dispatchCompute(1, 1, 1); computeEncoder->end(); auto commandBuffer = commandEncoder->finish(); queue->submit(commandBuffer); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{3.0f, 4.0f, 5.0f, 6.0f}); } // SLANG_UNIT_TEST(mutableShaderObjectCPU) //{ // runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::CPU); // } SLANG_UNIT_TEST(mutableShaderObjectD3D11) { runTestImpl(mutableShaderObjectTestImpl, unitTestContext, DeviceType::D3D11); } SLANG_UNIT_TEST(mutableShaderObjectD3D12) { runTestImpl(mutableShaderObjectTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(mutableShaderObjectVulkan) { runTestImpl(mutableShaderObjectTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test