#include "tools/unit-test/slang-unit-test.h" #include "slang-gfx.h" #include "gfx-test-util.h" #include "tools/gfx-util/shader-cursor.h" #include "source/core/slang-basic.h" #include "source/core/slang-blob.h" using namespace gfx; namespace gfx_test { static Slang::Result loadProgram( gfx::IDevice* device, Slang::ComPtr& outShaderProgram, slang::ProgramLayout*& slangReflection) { const char* moduleInterfaceSrc = R"( interface IBase : IDifferentiable { [Differentiable] __init(int x); [Differentiable] float getBaseValue(); [Differentiable] static float getBaseValueS(); } interface IFoo : IBase { static const int offset; [mutating] void setValue(float v); float getValue(); property float val2{get;set;} } struct FooImpl : IFoo { float val; static const int offset = -1; [mutating] void setValue(float v) { val = v; } float getValue() { return val + 1.0; } [Differentiable] float getBaseValue() { return val; } [Differentiable] static float getBaseValueS() { return 0.0; } property float val2 { get { return val + 2.0; } set { val = newValue; } } [Differentiable] __init(int x) { val = x; } }; )"; const char* module0Src = R"( import ifoo; extern struct Foo : IFoo; [numthreads(1,1,1)] void computeMain(uniform RWStructuredBuffer buffer) { Foo foo = Foo(0); foo.setValue(3.0); buffer[0] = foo.getValue() + foo.val2 + Foo.offset + foo.getBaseValue(); } )"; const char* module1Src = R"( import ifoo; export struct Foo : IFoo = FooImpl;)"; Slang::ComPtr slangSession; SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); Slang::ComPtr diagnosticsBlob; auto moduleInterfaceBlob = Slang::UnownedRawBlob::create(moduleInterfaceSrc, strlen(moduleInterfaceSrc)); auto module0Blob = Slang::UnownedRawBlob::create(module0Src, strlen(module0Src)); auto module1Blob = Slang::UnownedRawBlob::create(module1Src, strlen(module1Src)); slang::IModule* moduleInterface = slangSession->loadModuleFromSource("ifoo", "ifoo.slang", moduleInterfaceBlob); slang::IModule* module0 = slangSession->loadModuleFromSource("module0", "path0", module0Blob); slang::IModule* module1 = slangSession->loadModuleFromSource("module1", "path1", module1Blob); ComPtr computeEntryPoint; SLANG_RETURN_ON_FAIL( module0->findEntryPointByName("computeMain", computeEntryPoint.writeRef())); Slang::List componentTypes; componentTypes.add(moduleInterface); componentTypes.add(module0); componentTypes.add(module1); componentTypes.add(computeEntryPoint); Slang::ComPtr composedProgram; SlangResult result = slangSession->createCompositeComponentType( componentTypes.getBuffer(), componentTypes.getCount(), composedProgram.writeRef(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); ComPtr linkedProgram; result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); composedProgram = linkedProgram; slangReflection = composedProgram->getLayout(); gfx::IShaderProgram::Desc programDesc = {}; programDesc.slangGlobalScope = composedProgram.get(); auto shaderProgram = device->createProgram(programDesc); outShaderProgram = shaderProgram; return SLANG_OK; } void linkTimeTypeTestImpl(IDevice* device, UnitTestContext* context) { Slang::ComPtr transientHeap; ITransientResourceHeap::Desc transientHeapDesc = {}; transientHeapDesc.constantBufferSize = 4096; GFX_CHECK_CALL_ABORT( device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, slangReflection)); ComputePipelineStateDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT( device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f }; IBufferResource::Desc bufferDesc = {}; bufferDesc.sizeInBytes = numberCount * sizeof(float); bufferDesc.format = gfx::Format::Unknown; bufferDesc.elementSize = sizeof(float); bufferDesc.allowedStates = ResourceStateSet( ResourceState::ShaderResource, ResourceState::UnorderedAccess, ResourceState::CopyDestination, ResourceState::CopySource); bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT(device->createBufferResource( bufferDesc, (void*)initialData, numbersBuffer.writeRef())); ComPtr bufferView; IResourceView::Desc viewDesc = {}; viewDesc.type = IResourceView::Type::UnorderedAccess; viewDesc.format = Format::Unknown; GFX_CHECK_CALL_ABORT( device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; auto queue = device->createCommandQueue(queueDesc); auto commandBuffer = transientHeap->createCommandBuffer(); auto encoder = commandBuffer->encodeComputeCommands(); auto rootObject = encoder->bindPipeline(pipelineState); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. // Bind buffer view to the entry point. entryPointCursor.getPath("buffer").setResource(bufferView); encoder->dispatchCompute(1, 1, 1); encoder->endEncoding(); commandBuffer->close(); queue->executeCommandBuffer(commandBuffer); queue->waitOnHost(); } compareComputeResult( device, numbersBuffer, Slang::makeArray(11.0)); } SLANG_UNIT_TEST(linkTimeTypeD3D12) { runTestImpl(linkTimeTypeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); } SLANG_UNIT_TEST(linkTimeTypeVulkan) { runTestImpl(linkTimeTypeTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); } }