#include "core/slang-basic.h" #include "core/slang-blob.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; // Test that generic link time types conforming to a generic interface with generic // methods/subscript members work correctly. // Also test that global generic link-time functions works correctly. namespace gfx_test { static Slang::Result loadProgram( rhi::IDevice* device, Slang::ComPtr& outShaderProgram, slang::ProgramLayout*& slangReflection, bool linkSpecialization = false) { const char* moduleInterfaceSrc = R"( interface ISimple { float getVal(); } interface IHasProperty { property float val2{get;set;} } interface IFoo : IHasProperty { static const int offset; [mutating] void setValue(float v); T getValue(U u); __subscript(U index) -> T { get; } } struct FooImpl : IFoo { T val; static const int offset = x; [mutating] void setValue(float v) { val = T(v); } T getValue(U u){ return val + T(u.getVal()); } property float val2 { get { return __real_cast(val) + 2.0; } set { val = T(newValue); } } __subscript(U index) -> T { get {return T(1.0); } } }; struct BarImpl : IFoo { T val; static const int offset = -x; [mutating] void setValue(float v) { val = T(v); } T getValue(U u){ return val - T(1.0); } property float val2 { get { return __real_cast(val) + 2.0; } set { val = T(newValue); } } __subscript(U index) -> T { get {return T(2.0); } } }; )"; const char* module0Src = R"( import ifoo; extern struct Foo : IFoo = FooImpl; extern static const float c = 0.0; extern int linkTimeFunc() { return x; } struct SimpleImpl : ISimple { float getVal() { return 100.0; } }; // Use an indirect generic function to retrieve val2, to make sure intermediate witness tables // can be obtained correctly from link-time witnesses. float getVal2(T t) { return t.val2; } [numthreads(1,1,1)] void computeMain(uniform RWStructuredBuffer buffer) { Foo foo; foo.setValue(3.0); buffer[0] = foo.getValue(SimpleImpl()) + getVal2(foo) + Foo.offset + c + foo[0] + linkTimeFunc<0>(); } )"; const char* module1Src = R"( import ifoo; export struct Foo : IFoo = BarImpl; export static const float c = 1.0; export int linkTimeFunc() { return x + 1; } )"; Slang::ComPtr slangSession; SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); Slang::ComPtr diagnosticsBlob; auto moduleInterfaceBlob = Slang::UnownedRawBlob::create(moduleInterfaceSrc, strlen(moduleInterfaceSrc)); auto module0Blob = Slang::UnownedRawBlob::create(module0Src, strlen(module0Src)); auto module1Blob = Slang::UnownedRawBlob::create(module1Src, strlen(module1Src)); slang::IModule* moduleInterface = slangSession->loadModuleFromSource("ifoo", "ifoo.slang", moduleInterfaceBlob); slang::IModule* module0 = slangSession->loadModuleFromSource("module0", "path0", module0Blob); slang::IModule* module1 = slangSession->loadModuleFromSource("module1", "path1", module1Blob); ComPtr computeEntryPoint; SLANG_RETURN_ON_FAIL( module0->findEntryPointByName("computeMain", computeEntryPoint.writeRef())); Slang::List componentTypes; componentTypes.add(moduleInterface); componentTypes.add(module0); if (linkSpecialization) componentTypes.add(module1); componentTypes.add(computeEntryPoint); Slang::ComPtr composedProgram; SlangResult result = slangSession->createCompositeComponentType( componentTypes.getBuffer(), componentTypes.getCount(), composedProgram.writeRef(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); ComPtr linkedProgram; result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); composedProgram = linkedProgram; slangReflection = composedProgram->getLayout(); ShaderProgramDesc programDesc = {}; programDesc.slangGlobalScope = composedProgram.get(); auto shaderProgram = device->createShaderProgram(programDesc); outShaderProgram = shaderProgram; return SLANG_OK; } void linkTimeTypeGenericTestImpl(IDevice* device, UnitTestContext* context) { // Create pipeline without linking a specialization override module, so we should // see the default value of `extern Foo`. ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, slangReflection, false)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); // Create pipeline with a specialization override module linked in, so we should // see the result of using `BarImpl` for `extern Foo`. ComPtr shaderProgram1; GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram1, slangReflection, true)); ComputePipelineDesc pipelineDesc1 = {}; pipelineDesc1.program = shaderProgram1.get(); ComPtr pipelineState1; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc1, pipelineState1.writeRef())); const int numberCount = 4; float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f}; BufferDesc bufferDesc = {}; bufferDesc.size = numberCount * sizeof(float); bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); auto queue = device->getQueue(QueueType::Graphics); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { auto commandEncoder = queue->createCommandEncoder(); auto computePassEncoder = commandEncoder->beginComputePass(); auto rootObject = computePassEncoder->bindPipeline(pipelineState); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. // Bind buffer to the entry point. entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); computePassEncoder->dispatchCompute(1, 1, 1); computePassEncoder->end(); auto commandBuffer = commandEncoder->finish(); queue->submit(commandBuffer); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{110.0f}); // Now run again with the overrided program. { auto commandEncoder = queue->createCommandEncoder(); auto computePassEncoder = commandEncoder->beginComputePass(); auto rootObject = computePassEncoder->bindPipeline(pipelineState1); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. // Bind buffer to the entry point. entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); computePassEncoder->dispatchCompute(1, 1, 1); computePassEncoder->end(); auto commandBuffer = commandEncoder->finish(); queue->submit(commandBuffer); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{10.0f}); } SLANG_UNIT_TEST(linkTimeTypeGenericD3D12) { runTestImpl(linkTimeTypeGenericTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(linkTimeTypeGenerictVulkan) { runTestImpl(linkTimeTypeGenericTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test