#include "core/slang-basic.h" #include "core/slang-blob.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; namespace gfx_test { static Slang::Result loadProgram( rhi::IDevice* device, Slang::ComPtr& outShaderProgram, const char* shaderModuleName, const char* entryPointName, slang::ProgramLayout*& slangReflection, const char* additionalModuleSource) { Slang::ComPtr slangSession; SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); Slang::ComPtr diagnosticsBlob; slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); if (!module) return SLANG_FAIL; auto additionalModuleBlob = Slang::UnownedRawBlob::create(additionalModuleSource, strlen(additionalModuleSource)); slang::IModule* additionalModule = slangSession->loadModuleFromSource("linkedConstants", "path", additionalModuleBlob); ComPtr computeEntryPoint; SLANG_RETURN_ON_FAIL( module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef())); Slang::List componentTypes; componentTypes.add(module); componentTypes.add(computeEntryPoint); componentTypes.add(additionalModule); Slang::ComPtr composedProgram; SlangResult result = slangSession->createCompositeComponentType( componentTypes.getBuffer(), componentTypes.getCount(), composedProgram.writeRef(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); ComPtr linkedProgram; result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef()); diagnoseIfNeeded(diagnosticsBlob); SLANG_RETURN_ON_FAIL(result); composedProgram = linkedProgram; slangReflection = composedProgram->getLayout(); ShaderProgramDesc programDesc = {}; programDesc.slangGlobalScope = composedProgram.get(); auto shaderProgram = device->createShaderProgram(programDesc); outShaderProgram = shaderProgram; return SLANG_OK; } void linkTimeConstantTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadProgram( device, shaderProgram, "link-time-constant", "computeMain", slangReflection, R"( export static const bool turnOnFeature = true; export static const float constValue = 2.0; export static const uint numthread = 2; export static const int arraySize = 4; )")); SlangUInt threadGroupSizes[3]; slangReflection->findEntryPointByName("computeMain") ->getComputeThreadGroupSize(3, threadGroupSizes); SLANG_CHECK(threadGroupSizes[0] == 2 && threadGroupSizes[1] == 1 && threadGroupSizes[2] == 1); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f}; BufferDesc bufferDesc = {}; bufferDesc.size = numberCount * sizeof(float); bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { auto queue = device->getQueue(QueueType::Graphics); auto commandEncoder = queue->createCommandEncoder(); auto encoder = commandEncoder->beginComputePass(); auto rootObject = encoder->bindPipeline(pipelineState); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. // Bind buffer to the entry point. entryPointCursor.getPath("buffer").setBinding(numbersBuffer); encoder->dispatchCompute(1, 1, 1); encoder->end(); queue->submit(commandEncoder->finish()); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{2.0f}); } SLANG_UNIT_TEST(linkTimeConstantD3D12) { runTestImpl(linkTimeConstantTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(linkTimeConstantVulkan) { runTestImpl(linkTimeConstantTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test