#include "core/slang-basic.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; namespace gfx_test { void createBufferFromHandleTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT(loadComputeProgram( device, shaderProgram, "compute-trivial", "computeMain", slangReflection)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; BufferDesc bufferDesc = {}; bufferDesc.size = numberCount * sizeof(float); bufferDesc.format = Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr originalNumbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, originalNumbersBuffer.writeRef())); NativeHandle handle; originalNumbersBuffer->getNativeHandle(&handle); ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBufferFromNativeHandle(handle, bufferDesc, numbersBuffer.writeRef())); compareComputeResult(device, numbersBuffer, std::array{0.0f, 1.0f, 2.0f, 3.0f}); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { auto queue = device->getQueue(QueueType::Graphics); auto commandEncoder = queue->createCommandEncoder(); { auto encoder = commandEncoder->beginComputePass(); auto rootObject = encoder->bindPipeline(pipelineState); ShaderCursor rootCursor(rootObject); // Bind buffer directly to the entry point. rootCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); encoder->dispatchCompute(1, 1, 1); encoder->end(); } auto commandBuffer = commandEncoder->finish(); queue->submit(commandBuffer); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{1.0f, 2.0f, 3.0f, 4.0f}); } SLANG_UNIT_TEST(createBufferFromHandleD3D12) { runTestImpl(createBufferFromHandleTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(createBufferFromHandleVulkan) { runTestImpl(createBufferFromHandleTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test