#include "core/slang-basic.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; namespace gfx_test { void computeSmokeTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT( loadComputeProgram(device, shaderProgram, "compute-smoke", "computeMain", slangReflection)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; float initialData[] = {0.0f, 1.0f, 2.0f, 3.0f}; BufferDesc bufferDesc = {}; bufferDesc.size = numberCount * sizeof(float); bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = sizeof(float); bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { auto queue = device->getQueue(QueueType::Graphics); auto commandEncoder = queue->createCommandEncoder(); auto encoder = commandEncoder->beginComputePass(); auto rootObject = encoder->bindPipeline(pipelineState); slang::TypeReflection* addTransformerType = slangReflection->findTypeByName("AddTransformer"); // Now we can use this type to create a shader object that can be bound to the root object. ComPtr transformer; GFX_CHECK_CALL_ABORT(device->createShaderObject( addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); // Set the `c` field of the `AddTransformer`. float c = 1.0f; ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); ShaderCursor entryPointCursor( rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. // Bind buffer to the entry point. entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); // Bind the previously created transformer object to root object. entryPointCursor.getPath("transformer").setObject(transformer); encoder->dispatchCompute(1, 1, 1); encoder->end(); auto commandBuffer = commandEncoder->finish(); queue->submit(commandBuffer); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{11.0f, 12.0f, 13.0f, 14.0f}); } SLANG_UNIT_TEST(computeSmokeD3D12) { runTestImpl(computeSmokeTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(computeSmokeD3D11) { runTestImpl(computeSmokeTestImpl, unitTestContext, DeviceType::D3D11); } SLANG_UNIT_TEST(computeSmokeVulkan) { runTestImpl(computeSmokeTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test