// callable.slang //TEST:CROSS_COMPILE: -profile glsl_460+spirv_1_4 -stage callable -entry main -target spirv-assembly import callable_shared; Texture2D gAlbedoMap; SamplerState gSampler; void main(in out MaterialPayload ioPayload) { ioPayload.albedo = gAlbedoMap.SampleLevel( gSampler, ioPayload.uv, 0); }