// callable-caller.slang //TEST:CROSS_COMPILE: -profile glsl_460 -capability GL_NV_ray_tracing -stage raygeneration -entry main -target spirv-assembly import callable_shared; cbuffer C { uint shaderIndex; }; RWTexture2D gImage; void main() { MaterialPayload payload; payload.albedo = 0; payload.uv = float2(DispatchRaysIndex().xy) / float2(DispatchRaysDimensions().xy); CallShader(shaderIndex, payload); gImage[DispatchRaysIndex().xy] = payload.albedo; }