//TEST:SIMPLE(filecheck=CHECK-SPIRV): -target spirv -stage fragment -entry main //TEST:SIMPLE(filecheck=CHECK-GLSL): -target glsl -stage fragment -entry main // Test for SV_VulkanSamplePosition support // CHECK-SPIRV: OpCapability SampleRateShading // CHECK-SPIRV-DAG: OpDecorate {{.*}} BuiltIn SamplePosition // CHECK-GLSL-DAG: gl_SamplePosition import glsl; struct FragmentInput { float2 samplePosition : SV_VulkanSamplePosition; } [shader("fragment")] float4 main(FragmentInput input) : SV_Target { return float4(input.samplePosition.x, gl_SamplePosition.y, 0.0, 1.0); }