//TEST:SIMPLE(filecheck=SPIRV): -stage compute -entry computeMain -target spirv -emit-spirv-directly -fspv-reflect // Test ability to directly output SPIR-V reflection info on parameters. Texture2D mTexture : MY_HLSL_SEMANTIC; struct MyElement { float x; } StructuredBuffer myBuffer : MY_HLSL_SEMANTIC1; AppendStructuredBuffer myAppendBuffer : MY_HLSL_SEMANTIC2; ByteAddressBuffer bw; [numthreads(8, 8, 1)] void computeMain() { float4 color = mTexture.Load(int3(0, 0, 0)); myAppendBuffer.Append(color.x + myBuffer[0].x + bw.Load(0)); } // SPIRV-DAG: OpExtension "SPV_GOOGLE_user_type" // SPIRV-DAG: OpDecorateString %mTexture UserTypeGOOGLE "texture2d" // SPIRV-DAG: OpDecorateString %mTexture UserSemantic "MY_HLSL_SEMANTIC" // SPIRV-DAG: OpDecorateString %myBuffer UserTypeGOOGLE "structuredbuffer:" // SPIRV-DAG: OpDecorateString %myBuffer UserSemantic "MY_HLSL_SEMANTIC1" // SPIRV-DAG: OpDecorateString %myAppendBuffer_counter UserTypeGOOGLE "appendstructuredbuffer:" // SPIRV-DAG: OpDecorateString %myAppendBuffer_counter UserSemantic "MY_HLSL_SEMANTIC2" // SPIRV-DAG: OpDecorateString %myAppendBuffer_elements UserTypeGOOGLE "appendstructuredbuffer:" // SPIRV-DAG: OpDecorateString %myAppendBuffer_elements UserSemantic "MY_HLSL_SEMANTIC2" // SPIRV-DAG: OpDecorateId %myAppendBuffer_elements CounterBuffer %myAppendBuffer_counter // SPIRV-DAG: OpDecorateString %bw UserTypeGOOGLE "byteaddressbuffer"