//TEST:SIMPLE(filecheck=GLSL): -target glsl -allow-glsl //TEST:SIMPLE(filecheck=GLSL): -target glsl //TEST:SIMPLE(filecheck=CHECK): -target spirv -allow-glsl //TEST:SIMPLE(filecheck=CHECK): -target spirv // CHECK-DAG: OpExecutionModeId %computeMain1 LocalSizeId %[[C0:[0-9A-Za-z_]+]] %[[C1:[0-9A-Za-z_]+]] %[[C2:[0-9A-Za-z_]+]] // CHECK-DAG: OpDecorate %[[C0]] SpecId 1 // CHECK-DAG: OpDecorate %[[C1]] SpecId 0 // CHECK-DAG: %[[C2]] = OpConstant %int 4 // CHECK-DAG: OpStore %{{.*}} %[[C0]] // CHECK-DAG: OpStore %{{.*}} %[[C1]] // CHECK-DAG: OpStore %{{.*}} %[[C2]] // GLSL-DAG: layout(constant_id = 1) // GLSL-DAG: int constValue0_0 = 0; // GLSL-DAG: layout(constant_id = 0) // GLSL-DAG: int constValue1_0 = 0; // GLSL-DAG: layout(local_size_x_id = 1, local_size_y_id = 0, local_size_z = 4) in; [vk::specialization_constant] const int constValue0 = 0; [vk::constant_id(0)] const int constValue1 = 0; RWStructuredBuffer outputBuffer; [numthreads(constValue0, constValue1, 4)] void computeMain1() { int3 size = WorkgroupSize(); outputBuffer[0] = size.x; outputBuffer[1] = size.y; outputBuffer[2] = size.z; }