// Test that we can translate textures whose element type is a small integer type to valid spirv. //TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -output-using-type -emit-spirv-directly //TEST_INPUT: RWTexture2D(format=R8Uint, size=4, content = one, mipMaps = 1):name g_Image RWTexture2D g_Image; //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(1, 1, 1)] void computeMain(int id: SV_DispatchThreadID) { g_Image[id] = uint8_t(23); AllMemoryBarrier(); // CHECK: 23 outputBuffer[0] = g_Image[id]; }