//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -O0 [[vk::push_constant]] float4 *positions; [shader("vertex")] float4 main() { return positions[0]; } // NOT %cbuffer__t = OpTypeStruct %_ptr_Function_v4float // CHECK: %cbuffer__t = OpTypeStruct %_ptr_PhysicalStorageBuffer_v4float