//TEST:SIMPLE(filecheck=CHECK): -target spirv -fvk-invert-y // CHECK: %[[CONST:[0-9]+]] = OpConstantComposite %v4float %float_0 %float_n1 %float_0 %float_0 // CHECK: OpStore {{.*}} %[[CONST]] struct PS_IN { float4 vPositionPs : SV_Position; }; [ shader("mesh") ] [ outputtopology( "line" ) ] [ numthreads( 64, 1, 1 ) ] void main( uint nThreadId : SV_DispatchThreadID, uint nGroupThreadId : SV_GroupThreadID, uint nGroupId : SV_GroupID, out vertices PS_IN outputVerts[ 128 ], out indices uint2 outputIB[ 64 ] ) { SetMeshOutputCounts( 128, 64 ); outputVerts[ 2 * nGroupThreadId ].vPositionPs = float4( 0, 1, 0, 0 ); }