// direct-spirv-compute-simple.slang //TESTD:SIMPLE:-target spirv -entry computeMain -stage compute //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute // Test runinng a shader generated from direct SPIR-V emit. //TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) RWStructuredBuffer resultBuffer; [numthreads(4,1,1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint threadId = dispatchThreadID.x; uint result = threadId + 1; result = result - 1; result = result * 2; result = result / 2; result = result % 3; result = (result ^ 7); result = (result & 7); result = (result | 8); resultBuffer[threadId] = result; }