//TEST:SIMPLE(filecheck=CHECK):-target spirv-asm -entry main -stage fragment -g2 -emit-spirv-directly Texture2D testTex : register(t0); SamplerState testSampler : register(s0); struct PSIn { float4 pos : SV_Position; }; float4 main(PSIn input) : SV_TARGET { uint4 testPos = input.pos; float bias = -1.0; float2 tc = testPos.xy / 32.0; float4 colVal = testTex.SampleBias(testSampler, tc, bias); return float4(colVal.xyz, 1.0); } // CHECK: %[[COMPILATION_UNIT_ID:[0-9]+]] = OpExtInst %void {{.*}} DebugCompilationUnit // CHECK: %[[FUNC_ID:[0-9]+]] = OpExtInst %void {{.*}} DebugFunction %{{[0-9]+}} // CHECK: DebugLocalVariable %{{[0-9]+}} %{{[0-9]+}} %{{[0-9]+}} %{{.*}} %{{.*}} %[[FUNC_ID]] // CHECK: DebugGlobalVariable %{{[0-9]+}} %{{[0-9]+}} %{{[0-9]+}} %{{.*}} %{{.*}} %[[COMPILATION_UNIT_ID]]