//TEST:SIMPLE(filecheck=SPIRV): -target spirv -emit-spirv-directly //SPIRV: ArrayStride 12 struct Test { //SPIRV: Offset 0 uint v0; //SPIRV: Offset 4 // matrix always start on a new register float3x3 v1; //SPIRV: Offset 40 // Non-matrix can pack with a partially filled register uint v2; }; ConstantBuffer buffer; //TEST_INPUT:ubuffer(data=[0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; __generic bool comp(vector v1, vector v2) { for (uint i = 0; i < N; i++) if (v1[i] != v2[i]) return false; return true; } [shader("compute")] [numthreads(2, 2, 1)] void computeMain() { // CHECK: 64 outputBuffer[0] = (true && buffer.v0 == 1 && comp(buffer.v1[0], float3(2, 3, 4)) && comp(buffer.v1[1], float3(5, 6, 7)) && comp(buffer.v1[2], float3(8, 9, 10)) && buffer.v2 == 11 ) ? 100 : 0; }