//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -output-using-type -xslang -matrix-layout-column-major -emit-spirv-directly // TEST_INPUT: set ptr = ubuffer(data=[1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0],stride=4) uniform float3x4 *ptr; // TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0],stride=4) RWStructuredBuffer outputBuffer; [shader("compute")] [numthreads(1, 1, 1)] void computeMain(uint3 dtid: SV_DispatchThreadID) { // This matrix is in memry column major. Slang respects this here and load it properly! float3x4 correctly_read_matrix = *ptr; outputBuffer[0] = correctly_read_matrix[0][0]; outputBuffer[1] = correctly_read_matrix[0][1]; outputBuffer[2] = correctly_read_matrix[0][2]; outputBuffer[3] = correctly_read_matrix[0][3]; outputBuffer[4] = correctly_read_matrix[1][0]; outputBuffer[5] = correctly_read_matrix[1][1]; outputBuffer[6] = correctly_read_matrix[1][2]; outputBuffer[7] = correctly_read_matrix[1][3]; // CHECK: 1.0 // CHECK: 4.0 // CHECK: 7.0 // CHECK: 10.0 // CHECK: 2.0 // CHECK: 5.0 // CHECK: 8.0 // CHECK: 11.0 // With this syntax however, Slang was ignoring the column major setting and loads it as it it was row major! float3x4 broken_matrix = ptr[0]; outputBuffer[8] = broken_matrix[0][0]; outputBuffer[9] = broken_matrix[0][1]; outputBuffer[10] = broken_matrix[0][2]; outputBuffer[11] = broken_matrix[0][3]; outputBuffer[12] = broken_matrix[1][0]; outputBuffer[13] = broken_matrix[1][1]; outputBuffer[14] = broken_matrix[1][2]; outputBuffer[15] = broken_matrix[1][3]; // CHECK: 1.0 // CHECK: 4.0 // CHECK: 7.0 // CHECK: 10.0 // CHECK: 2.0 // CHECK: 5.0 // CHECK: 8.0 // CHECK: 11.0 }