// array-resource.slang // Test direct SPIR-V emit on arrays of buffers. //TEST:SIMPLE(filecheck=CHECK):-target spirv -entry computeMain -stage compute -emit-spirv-directly //TEST_INPUT:set resultBuffer = out ubuffer(data=[0 0 0 0], stride=4) // Note: we can't run this test at the moment because gfx doesn't support allocating shader objects with unsized arrays. //TEST_DISABLED(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-vk -compute -output-using-type RWStructuredBuffer inputBuffers[]; RWStructuredBuffer resultBuffer; //TEST_INPUT: set inputBuffers = {ubuffer(data=[1 0 0 0], stride=4), ubuffer(data=[2 0 0 0], stride=4)} [numthreads(4,1,1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint threadId = dispatchThreadID.x; resultBuffer[threadId] = inputBuffers[0][threadId] + inputBuffers[1][threadId]; // CHECK: OpCapability RuntimeDescriptorArray // BUFFER: 3 }