#version 450 core //TEST_DISABLED:COMPARE_GLSL: #if defined(__SLANG__) __import varying_struct; VS_OUT main(VS_IN foo) { return doIt(foo); } #else struct VS_IN { vec4 x; vec4 y; }; struct VS_OUT { vec4 color; vec4 posH; }; VS_OUT doIt(VS_IN i) { VS_OUT o; o.color = i.x; o.posH = i.y; return o; } layout(location = 0) out vec4 SLANG_out_bar_color; layout(location = 0) in vec4 SLANG_in_foo_x; layout(location = 1) in vec4 SLANG_in_foo_y; void main() { VS_OUT SLANG_tmp_0 = doIt(VS_IN(SLANG_in_foo_x, SLANG_in_foo_y)); SLANG_out_bar_color = SLANG_tmp_0.color; gl_Position = SLANG_tmp_0.posH; } #endif