//TEST:REFLECTION:-profile vs_4_0 -target hlsl -no-codegen // Confirm that we can generate reflection info for // vertex shader input parameters, including those // that have semantics, and including nesting // via struct types. struct X { float4 x0; float4 x1; }; struct B { int4 b0; X b1; }; struct C { X c0 : CX; int4 c1 : CY; }; float4 main( float4 a : A, B b : B, C c) : SV_Position { return 0.0; }