//TEST:SIMPLE:-no-checking -target reflection-json // Confirm that we provide reflection data for the `local_size_*` attributes layout(local_size_x = 3) in; layout(local_size_y = 5, local_size_z = 7) in; buffer B { float b[]; }; void main() { uint tid = gl_GlobalInvocationID.x; b[tid] = b[tid + 1] + 1.0f; }