//TEST:REFLECTION:-profile ps_5_0 -target hlsl -no-codegen // Confirm that we register a shader as sample-rate when // it declares (not necessarly *uses*) a `sample` qualified input struct PSInput { float4 extra : EXTRA; sample float4 color : COLOR; }; float4 main(PSInput input) : SV_Target { return input.extra + input.color; }