//TEST:REFLECTION:-profile ps_4_0 -target hlsl // Confirm that basic reflection info can be output float4 use(float4 val) { return val; }; float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); } Texture2D t; SamplerState s; cbuffer C { float c; } float4 main() : SV_Target { return use(t,s) + use(c); }