//TEST:REFLECTION:-profile ps_4_0 -target hlsl // Confirm that shader parameters in imported modules get reflected properly. __import reflect_imported_code; Texture2D t; SamplerState s; cbuffer C { float c; } float4 main() : SV_Target { return use(t,s_i) + use(c) + use(t_i, s) + use(c_i); }