//TEST:REFLECTION:-stage fragment -target glsl //TEST:REFLECTION:-stage fragment -target hlsl -profile sm_5_0 //TEST:REFLECTION:-stage fragment -target hlsl -profile sm_5_1 // Confirm that we do parameter binding correctly // when we have both a parameter block *and* user-defined // resource parameters that both need automatic // binding allocation. struct Helper { Texture2D t; SamplerState s; }; ParameterBlock a; Texture2D b; float4 main() : SV_target { return 0.0; }