//TEST:REFLECTION:-profile ps_4_0 -target hlsl -no-codegen // Confirm that we can generate reflection info for arrays // // Note: just working with fixed-size arrays for now. // Unbounded arrays may require more work. cbuffer MyConstantBuffer { float x; float a[10]; float y; } Texture2D tx; Texture2D ta[16]; Texture2D ty; SamplerState sx; SamplerState sa[4]; SamplerState sy; float4 main() : SV_Target { return 0.0; }