// raygen.slang //TEST(optix):COMPARE_COMPUTE_EX:-cuda -rt -output-using-type -compute-dispatch 4,1,1 //TEST_INPUT:ubuffer(data=[0 0 0 0],stride=4):name gOutput,out RWStructuredBuffer gOutput; [shader("raygeneration")] void raygenMain() { uint3 tid = DispatchRaysIndex(); gOutput[tid.x] = tid.x*11; }