//TEST:SIMPLE(filecheck=METAL): -target metal -stage vertex -entry vertexMain //TEST:SIMPLE(filecheck=METALLIB): -target metallib -stage vertex -entry vertexMain //METAL: [position]] //METALLIB: @vertexMain // Vertex Shader which writes to position void vertexMain(out float4 position : SV_Position, in uint vertexID : SV_VertexID) { position = float4(0.6, 0.1, 0.6, 0.33); }