//TEST:SIMPLE(filecheck=METAL): -target metal -stage vertex -entry vertexMain //TEST:SIMPLE(filecheck=METALLIB): -target metallib -stage vertex -entry vertexMain //METAL: [position]] //METALLIB: @vertexMain // Vertex Shader which writes to position in a returned value float4 vertexMain() // : SV_Position { return float4(1,2,3,4); }