//TEST:SIMPLE(filecheck=METAL): -target metal -stage fragment -entry fragmentMain //TEST:SIMPLE(filecheck=METALLIB): -target metallib -stage fragment -entry fragmentMain //METAL-DAG: color(0) //METAL-DAG: color(1) //METAL-DAG: color(2) //METAL-DAG: color(3) //METAL-DAG: color(4) //METAL-DAG: color(5) //METAL-DAG: color(6) //METAL-NOT: color(7) //METALLIB: @fragmentMain RWStructuredBuffer outputBuffer; struct BottomFragment1 { float p1; }; struct BottomFragment2 { float p1; }; struct MiddleFragment1 { float p1; BottomFragment1 p2; BottomFragment2 p3; }; struct TopFragment { float p1; MiddleFragment1 p2; MiddleFragment1 p3; }; struct FragmentStageInput { float4 coarseVertex : CoarseVertex; }; struct FragmentStageOutput { TopFragment fragment : SV_Target; }; FragmentStageOutput fragmentMain(FragmentStageInput input) { FragmentStageOutput output; output.fragment.p1 = 1; output.fragment.p2.p1 = 3; output.fragment.p2.p2.p1 = 4; output.fragment.p2.p3.p1 = 5; output.fragment.p3.p1 = 8; output.fragment.p3.p2.p1 = 9; output.fragment.p3.p3.p1 = 10; // METAL-DAG: ={{.*}}.p1 // METAL-DAG: ={{.*}}.p2{{.*}}.p1 // METAL-DAG: ={{.*}}.p2{{.*}}.p2{{.*}}.p1 // METAL-DAG: ={{.*}}.p2{{.*}}.p3{{.*}}.p1 // METAL-DAG: ={{.*}}.p3{{.*}}.p1 // METAL-DAG: ={{.*}}.p3{{.*}}.p2{{.*}}.p1 // METAL-DAG: ={{.*}}.p3{{.*}}.p3{{.*}}.p1 outputBuffer[0] = 1; return output; }