// Test tuple swizzling and element access. //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-dx12 -use-dxil -shaderobj //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -shaderobj //TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -shaderobj //TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; void store(inout Tuple t) { t._1_2 = Tuple(3.0, 4); } [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { var t = Tuple(1, 2.0, 3u); store(t); let y = t._1_2_0; // CHECK: 4 outputBuffer[0] = y._1; }