//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain //TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -emit-spirv-directly //TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-cpu -compute -entry computeMain //TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-dx12 -compute -entry computeMain //TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; struct TextureHandle { uint32_t packedData = 0; __init(uint32_t packedData) { this.packedData = packedData; } }; [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) { TextureHandle texHandle = TextureHandle(1); // BUF: 1 outputBuffer[0] = true && texHandle.packedData == 1 ; }