//DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX():-vk -compute -shaderobj -output-using-type -render-features wave-ops //DISABLED_TEST(compute):COMPARE_COMPUTE_EX():-dx12 -profile sm_6_5 -compute -shaderobj -output-using-type -render-features wave-ops //TEST_INPUT:ubuffer(data=[0 3 2 2], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; struct Unit{}; static int count = 0; int cooperate(float x, Unit) { count += 1; return int(x) * 2; } int fallback(float x, Unit) { count += 100; return int(x) * 3; } // Make sure that we have enough invocations to saturate the first workgroup [numthreads(128, 1, 1)] void computeMain(uint tig : SV_GroupIndex) { // The values we're cooperating over are {0, 2, 3} // We track the number of sets evaluated in the "count" variable, and write // that at index 0 let i = tig < 4 ? float(outputBuffer[tig]) : 0; Unit unit; let x = saturated_cooperation(cooperate, fallback, i, unit); if(tig < 4) outputBuffer[tig] = tig == 0 ? count : x; }