//DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX():-vk -compute -shaderobj -output-using-type -render-features wave-ops //DISABLED_TEST(compute):COMPARE_COMPUTE_EX():-dx12 -profile sm_6_5 -compute -shaderobj -output-using-type -render-features wave-ops // // This test checks whether more than 2 adjacent calls to saturated_cooperation // are fused, even with operations between them // //TEST_INPUT:ubuffer(data=[0 3 2 2], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; static int count = 0; int coopAdd(float x, int i) { count += i; return int(x) * 2; } int fallback(float x, int) { count = -1; return -1; } int coopMul(float x, float f) { count *= int(f); return int(x) * 2; } int fallback2(float x, float) { count = -1; return -1; } int coopExp(float x, int i) { int c = count; count = 1; for(int j = 0; j < i; ++j) count *= c; return int(x) * 2; } // Make sure that we have enough invocations to saturate the first workgroup [numthreads(128, 1, 1)] void computeMain(uint tig : SV_GroupIndex) { // The values we're cooperating over are {0, 2, 3} // We track the number of sets evaluated in the "count" variable, and write // that at index 0 // // If these are not fused, then we'd expect count to be incremented three // times then doubled three times. What we want to see is // 0, +1, *2, **2, +1, *2, **2, +1, *2, **2 = 40804 let i = tig < 4 ? float(outputBuffer[tig]) : 0; let y = saturated_cooperation(coopAdd, fallback, i, 1); let m = 2.f; let x = saturated_cooperation(coopMul, fallback2, i, m); // Put some calculation between the calls to check that the fusion still takes place let e = min(m*100, 2); let z = saturated_cooperation(coopExp, fallback, i, int(e)); if(tig < 4) outputBuffer[tig] = tig == 0 ? count : z; }