// is-as-dynamic.slang // Test that `is` and `as` operators works as intended in dynamic dispatch. //TEST(compute):COMPARE_COMPUTE: -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -vk -compute //TEST(compute):COMPARE_COMPUTE_EX:-slang -cpu -compute //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [anyValueSize(8)] interface IFoo { int method(); } //TEST_INPUT: type_conformance Impl1:IFoo = 0 struct Impl1 : IFoo { int data; int method() { return data; } } //TEST_INPUT: type_conformance Impl2:IFoo = 1 struct Impl2 : IFoo { int data1; int data2; int method() { return data1 + data2; } } int getData(IFoo foo) { let castResult = foo as Impl2; if (castResult.hasValue && foo is Impl2 && !(foo is Impl1)) { return castResult.value.method(); } return 0; } [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) { int2 data = int2(1, 2); IFoo dynamicObject = createDynamicObject(1, data); int outVal = getData(dynamicObject); outputBuffer[0] = outVal; }