//TEST:SIMPLE(filecheck=CHECK): -target hlsl -entry main -allow-glsl -profile sm_5_0 // We do not error since `shader("raygeneration")` implicitly adds raytracing capabilities to our compile //CHECK: main struct RayPayload { uint data; }; uniform RaytracingAccelerationStructure sceneBVH; RWStructuredBuffer outputBuffer; [shader("raygeneration")] void main() { RayDesc ray; ray.Origin = float3(0,0,0); ray.Direction = float3(0,0,0); ray.TMin = 0.001; ray.TMax = 10000.0; RayPayload payload = {}; TraceRay(sceneBVH, RAY_FLAG_NONE, ~0, 0, 0, 0, ray, payload); outputBuffer[0] = payload.data; }