// struct-bit-cast.slang //TEST(compute):COMPARE_COMPUTE: -shaderobj // Test that bit_cast works for bit-reinterpreting one struct type as another. struct Foo { uint a; float b; float2 fvec; } struct Inner { int v; uint s; } struct Bar { int u; Inner i; uint t; } int test0(int val) { Bar b; b.u = val; b.i.v = asint(2.0f); b.i.s = asuint(1.25); b.t = asuint(0.25); Foo f = bit_cast(b); return f.a + (int)f.b + int(float(f.fvec.x / f.fvec.y)); // val + 2 + 5 } struct Smaller { int s; } struct Larger { int x, y; } int test1() { Smaller s = {1}; int v0 = bit_cast(s).y; // 0. Larger l = {1, 2}; int v1 = bit_cast(l).s; // 1. return v0 + v1; } //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint tid = dispatchThreadID.x; int inVal = tid; int outVal = test0(inVal) + test1(); outputBuffer[tid] = outVal; }