//TEST:SIMPLE(filecheck=CHECK): -target spirv struct Test_t { uint4 foo; }; // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name RWStructuredBuffer< Test_t > g_Test : register(t0, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name ConstantBuffer< Test_t > g_Test2 : register(t1, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name StructuredBuffer< Test_t > g_Test3 : register(u2, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name ByteAddressBuffer g_Test4 : register(u3, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name RWTexture2D g_Test5 : register(t4, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name Texture2D g_Test6 : register(u5, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name FeedbackTexture2D g_Test7 : register(t6, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name AppendStructuredBuffer< Test_t > g_Test8 : register(t7, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name ConsumeStructuredBuffer< Test_t > g_Test9 : register(t8, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name RWByteAddressBuffer g_Test10 : register(t9, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name RasterizerOrderedByteAddressBuffer g_Test11 : register(t10, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name SamplerState g_Test12 : register(t11, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name SamplerComparisonState g_Test13 : register(t12, space1); // CHECK: ([[# @LINE+1]]): error 31222: invalid HLSL register name RaytracingAccelerationStructure g_Test14 : register(u13, space1); [numthreads(1,1,1)] void computeMain() { Test_t test; test.foo = uint4( 0, 0, 0, 0 ); g_Test[0] = test; }