//TEST_CATEGORY(wave, compute) //TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj //TEST:COMPARE_COMPUTE_EX:-slang -compute -cuda -profile cs_6_0 -shaderobj //TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj //TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { int idx = int(dispatchThreadID.x); int value = 0; // Scalar value += WaveBroadcastLaneAt(idx, 1); // vector { float2 v = float2(idx + 1, idx + 2); float2 readValue = WaveBroadcastLaneAt(v, 4 & 3); value += int(readValue[0] + readValue[1]); } outputBuffer[idx] = value; }