//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { int idx = int(dispatchThreadID.x); int ti =0; ti += max(2, idx); ti += min(idx, 1); ti += abs(idx - 2); ti += (idx * 3) % 5; ti += clamp(idx * 10, 11, 23); outputBuffer[idx] = ti; }