//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -cpu //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute -emit-spirv-via-glsl //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -cuda -compute //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -mtl -compute // No support for uint64_t on fxc - we need SM6.0 and dxil to use uint64_t with d3d12 // https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12 //TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -dx12 -profile cs_6_0 -shaderobj -render-feature hardware-device // wgpu only has 32-bit support, so we do not try and test it here //CHK:1 //TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer RWStructuredBuffer outputBuffer; [numthreads(1, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint r1 = countbits(0b1ULL << 32); uint2 r2 = countbits(uint64_t2(0b0ULL << 32, 0b1ULL << 32)); uint3 r3 = countbits(uint64_t3(0b0ULL << 32, 0b1ULL << 32, 0b11ULL << 32)); uint4 r4 = countbits(uint64_t4(0b0ULL << 32, 0b1ULL << 32, 0b11ULL << 32, 0b111ULL << 32)); uint r5 = countbits(0b1LL << 32); uint2 r6 = countbits(int64_t2(0b0LL << 32, 0b1LL << 32)); uint3 r7 = countbits(int64_t3(0b0LL << 32, 0b1LL << 32, 0b11LL << 32)); uint4 r8 = countbits(int64_t4(0b0LL << 32, 0b1LL << 32, 0b11LL << 32, 0b111LL << 32)); uint bigShiftU32 = 0b111U << 32; int bigShiftI32 = 0b1111 << 32; uint bitCountBigShiftU32 = countbits(bigShiftU32); uint bitCountBigShiftI32 = countbits(bigShiftI32); outputBuffer[0] = true && (r1 == 1) && (r2.x == 0 && r2.y == 1) && (r3.x == 0 && r3.y == 1 && r3.z == 2) && (r4.x == 0 && r4.y == 1 && r4.z == 2 && r4.w == 3) && (r5 == 1) && (r6.x == 0 && r6.y == 1) && (r7.x == 0 && r7.y == 1 && r7.z == 2) && (r8.x == 0 && r8.y == 1 && r8.z == 2 && r8.w == 3) && (bitCountBigShiftU32 == 0 && bitCountBigShiftI32 == 0) ; }