// switch.slang // Test active mask synthesis for a trivial `switch` statement //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -xslang -DHACK -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -xslang -DHACK -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -render-features cuda_sm_7_0 //TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name buffer RWStructuredBuffer buffer; #define THREAD_COUNT 4 #define LOC_COUNT 5 #define WRITE(LOC) buffer[tid + (LOC)*THREAD_COUNT] = 0xA0000000 | (tid << 24) | (LOC << 8) | int(WaveGetActiveMask()) //TEST_INPUT:cbuffer(data=[0 1]):name C cbuffer C { int alwaysFalse; int alwaysTrue; } void test(int tid) { switch(tid) { case 0: WRITE(0); break; case 1: WRITE(1); break; case 2: WRITE(2); break; default: WRITE(3); break; } WRITE(4); } [numthreads(THREAD_COUNT, 1, 1)] void computeMain(int3 dispatchThreadID : SV_DispatchThreadID) { test(dispatchThreadID.x); }