//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl #version 430 precision highp float; precision highp int; //TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer layout(binding = 0) buffer MyBlockName { int data[6]; } outputBuffer; layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; void computeMain() { outputBuffer.data[0] = gl_NumWorkGroups.x; outputBuffer.data[1] = gl_NumWorkGroups.y; outputBuffer.data[2] = gl_NumWorkGroups.z; // BUF: 1 // BUF-NEXT: 1 // BUF-NEXT: 1 }